Glossary

aberrant dragonmark: There are twelve dragonmarks, but stories say that when dragonmarked bloodlines mingle, they can produce warped marks. Like the true dragonmarks, these bestow magical powers, but these powers are dark and dangerous and said to take a terrible toll on the mind and body of the bearer.

adamantine: An alloy of astonishing strength, adamantine can only be forged through the use of magic. Adamantine weapons are virtually indestructible and can cut through any lesser material.

Alina Lorridan Lyrris: A gnome wizard with considerable wealth and influence. Whether she is a true criminal or simply amoral, Alina is a dangerous woman who usually works in the shadows. Once she lived in the city of Metrol, where she employed Daine. Currently she resides in the Den’iyas district of Sharn.

Argonnessen: A large continent to the southeast of Khorvaire, said to be the home of dragons.

artificer: A spellworker who channels magical energy through objects, creating temporary or permanent tools and weapons.

Aureon: The Sovereign of Law and Lore, the source of order and knowledge. Followers of the Sovereign Host say that Aureon gives guidance to rulers and those who pass judgment, guides the scribe and the student, and is said to have devised the principles wizards use to work their spells. Aureon is occasionally depicted as a noble blue dragon.

Balinor: The Sovereign of Horn and Hunt. Followers of the Sovereign Host say that Balinor guides anyone who must interact with the animal world, both hunter and farmer. A common oath is Balinor’s bow!

Blacklion: A forgehold of House Cannith. During the Last War, Aleisa and Talin d’Cannith worked on warforged at the Blacklion Forgehold.

“breather”: A derogatory term used by the warforged to describe non-construct creatures, i.e., elves, humans, halflings.

Breland: The largest of the original Five Nations of Galifar, Breland is a center of heavy industry. The current ruler of Breland is King Boranel ir’Wynarn.

Broken Oath: See Qaltiar.

Cannith, House: The dragonmarked House of Making.

Casalon: A fortified city in Cyre, destroyed by the Mourning.

changeling: Members of the changeling race possess a limited ability to change face and form, allowing a changeling to disguise itself as a member of another race or to impersonate an individual. Changelings are said to be the offspring of humans and doppelgangers. They are relatively few in number and have no lands or culture of their own but are scattered across Khorvaire.

Colchyn: A mighty boar found beneath the Hunter’s Moon of Thelanis.

cold fire: Magical flame that produces no heat and does not burn. Cold fire is used to provide light in most cities of Khorvaire.

Corvagura: One of the largest provinces in the nation of Riedra. Corvagura is a realm of fertile plains and rain forests.

Crooked Tree: An inn found beneath the Deepwood Moon of Thelanis. Despite being in the dominion of the Woodsman, the Crooked Tree is a free house that stands outside the Woodsman’s rule.

crown: The copper crown is the lowest denomination of coin minted under the rule of Galifar.

Cyre: One of the original Five Nations of Galifar, known for its fine arts and crafts. The governor of Cyre was traditionally raised to the throne of Galifar, but in 894 YK, Kaius of Karrnath, Wroann of Breland, and Thalin of Thrane rebelled against Mishann of Cyre. During the war, Cyre lost significant amounts of territory to elf and goblin mercenaries, creating the nations of Valenar and Darguun. In 994 YK, Cyre was devastated by a disaster of unknown origin that transformed the nation into a hostile wasteland populated by deadly monsters. Breland offered sanctuary to the survivors of the Mourning, and most of the Cyran refugees have taken advantage of this amnesty.

Cyran dusksinger: A nocturnal songbird once native to the nation of Cyre, the dusksinger is most likely extinct in the wake of the Mourning. Cyran commandos often use the calls of the dusksinger as recognition signals.

d’Cannith, Aaren: Dragonmarked artificer, one-time baron of Metrol, and member of the Cannith Council based in Cyre. The official records of the house credit Aaren with the mystical breakthrough that gave true sentience to the warforged. Aaren was fascinated by the mysterious continent of Xen’drik, and some say his work was based on ancient secrets recovered there. Aaren passed away in 984 YK. He is survived by his son Merrix d’Cannith.

d’Cannith, Aleisa: A dragonmarked artificer of House Cannith and mother of Lei d’Cannith. Aleisa was involved with the development of the warforged, but all records of her work were lost in the war. She is believed to have died in Cyre on the Day of Mourning.

d’Cannith, Banon: An artificer stationed at the forgehold of Blacklion.

d’Cannith, Hadran: A dragonmarked heir. Hadran’s ancestors were one of the first branches of House Cannith to set roots in Sharn, and he possesses considerable wealth and influence. A widower with no children, Hadran arranged a betrothal with Lei d’Cannith.

d’Cannith, Lei: A dragonmarked heir, daughter of Aleisa d’Cannith. Lei studied the mystical arts in Sharn and Metrol. Like many young artificers, she chose to serve in the Cannith support corps during the war. She served with the military forces of the Five Nations to maintain the warforged soldiers and other weapons each nation had purchased from Cannith. In 993 YK, her parents arranged for her betrothal to Hadran d’Cannith, but Lei’s father insisted that she serve a term in the military before her marriage. Lei was assigned to the Southern Command of Cyre, where she served with Daine, Pierce, and Jode. In 996 YK, she was excoriated from House Cannith (see City of Towers), the reasons for this remain a mystery.

d’Cannith, Merrix: As a baron of House Cannith, Merrix oversees house activities in the vicinity of Sharn. Son of Aaren d’Cannith, Merrix is a skilled artificer who has spent a decade working on new warforged designs. In the wake of the Last War he has shown shrewd political instincts and has moved to take advantage of the chaos created by the destruction of the House Council. He is the most influential Cannith baron in Breland, and many believe that he hopes to seize control of the House itself.

d’Deneith, Morim: A soldier of House Deneith. A cruel man, he served as one of Alina Lorridan Lyrris’s household guards during the Last War.

Daine: A soldier and one-time mercenary, Daine was once an heir of House Deneith. Born in Cyre, he is known to have worked for Alina Lorridan Lyrris for an extended period of time. In 988 YK he left House Deneith, forsaking his birthright in order to serve with the Queen’s Guard of Cyre, ultimately rising to the rank of captain in the Southern Command. Following the Mourning and the destruction of Cyre, he has led the survivors of his troop to Sharn.

Dal Quor: One of the outer planes of existence, also known as the region of dreams. Thousands of years ago, the inhabitants of Dal Quor invaded the land of Xen’drik, fighting the giants that lived there. The giants fought back with powerful magic that completely severed the connection between the two planes. While physical travel between the planes is difficult, mortal spirits still travel to Dal Quor when they dream.

Darkhart, Jura: Born Jura d’Cannith, this dragonmarked aristocrat was expelled from House Cannith after marrying a dryad. He remained in Sharn even after being condemned as an excoriate. His wife died in 995 YK.

Darkheart, Lady: The youngest of the Darkwood Daughters, this faerie is also known as the Heart of the Darkwood Grove. A powerful wood spirit, she was betrothed to Torenas the Woodsman but sought to escape this fate. The Lady Thelania helped her escape to Eberron, but there she was bound in marriage to Jura Darkhart. Ultimately her spirit was trapped in a darkwood staff, where it remains to this day.

Dark Six: The six malevolent deities of the Sovereign Host, whose true names are not known.

Darkwood: This rare lumber is named for its pitch-black color. It is as hard as oak but remarkably light—almost half the weight of most types of lumber. It is often used in the creation of magical wands and staves.

Deneith, House: A dragonmarked house bearing the Mark of Sentinel.

Deepwood Moon: One of the many regions of Thelanis. The Deepwood Moon is one of the realms of night, and is under the rule of the Woodsman.

Dolurrh: The plane of the dead. When mortals die, their spirits are said to travel to Dolurrh and then slowly fade away, passing to whatever final fate awaits the dead.

Donal: A soldier in the Cyran army. Donal served under Daine at the battle in Keldan Ridge. He has not been seen since the Mourning.

Dorn Plateau: A large plateau on Dorn Peak.

“Dorn’s Teeth!”: A mild oath invoking Dol Dorn, the Sovereign Lord of War.

dragon: 1) A reptilian creature possessing great physical and mystical power. 2) A platinum coin bearing an image of a dragon on one face. The platinum dragon is the highest denomination of coin minted under the rule of Galifar.

dragonmark: 1) A mystical mark that appears on the surface of the skin and grants mystical powers to its bearer. 2) A slang term for the bearer of a dragonmark.

Dragonmarked Houses: One of the thirteen families whose bloodlines carry the potential to manifest a dragonmark. Many of the dragonmarked houses existed before the kingdom of Galifar, and they have used their mystical powers to gain considerable political and economic influence. See dragonmark, War of the Mark.

dragonshard: A form of mineral with mystical properties, said to be a shard of one of the great progenitor dragons. There are three different types of shard, each with different properties. A dragonshard has no abilities in and of itself, but an artificer or wizard can use a shard to create an object with useful effects. Siberys shards fall from the sky and have the potential to enhance the power of dragonmarks. Eberron shards are found in the soil and enhance traditional magic. Khyber shards are found deep below the surface of the world and are used as a focus binding mystical energy.

dream serpent: Large snakes native to the continent of Xen’drik. The venom of the dream serpent causes its victim to fall into a deep slumber. The drow of Xen’drik often hunt dream serpents, both as a source of food and to harvest the potent venom of these creatures.

Dreaming Dark: 1) A secret order of psionic spies and assassins that serves as the eyes and hands of the quori in Dal Quor, the Region of Dreams. 2) The spiritual force that guides all of the quori; also known as il-Lashtavar, the Darkness that Dreams.

drow: A humanoid race found on the continent of Xen’drik. There are many similarities between drow and elves, and the drow are often called “dark elves”—a reference to their pitch-black skin and their nocturnal tendencies.

dryad: A fey wood-spirit. A dryad is bound to a specific tree, although she can usually venture out and travel a short distance. Dryads associated with darkwood trees—such as Lady Darkheart—are particularly powerful.

Eberron: 1) The world. 2) A mythical dragon said to have formed the world from her body in primordial times and to have given birth to natural life. Also known as “the Dragon Between.” See Khyber, Siberys.

Eidolon: A gestalt entity formed from spirits of the dead that have somehow avoided Dolurrh. The religion of the Silver Flame holds that noble souls are drawn to the Flame after death. If true, this would make the Silver Flame an eidolon of immense age and power.

Eldeen Reaches: Once this term was used to describe the vast stretches of woodland found on the west coast of Khorvaire, inhabited mostly by nomadic shifter tribes and druidic sects. In 958 YK the people of western Aundair broke ties with the Audairian crown and joined their lands to the Eldeen Reaches, vastly increasing the population of the nation and bringing it into the public eye.

eternal fire: See cold fire.

everbright lantern: A lantern infused with cold fire, creating a permanent light source. These items are used to provide illumination in most of the cities and larger communities of Khorvaire. An everbright lantern usually has a shutter allowing the light to be sealed off when darkness is desirable.

excoriate: A person who has been expelled from a dragonmarked house. An excoriate is stripped of the family name and any property held by the house and is not welcome at house enclaves. Members and allies of the house are urged to shun excoriates. Prior to the foundation of Galifar, houses often flayed the victim’s dragonmark off of his body. While only temporary, this was a brutal and visible way of displaying the anger of the house. See dragonmarked houses.

Eye of Deneith: Most of the dragonmark houses have two heraldic emblems—a magical beast associated with the history of the house and a simpler, iconic symbol. The three-headed chimera is the beast of Deneith, while its icon is a silver eye surrounded by the golden rays of the sun. This symbol is known as the Watchful Eye or the Eye of Deneith.

Fernia: A plane of existence known as the Sea of Fire.

Ferric: The innkeeper of the Crooked Tree. Ferric is a powerful fey in his own right, and he gains additional power from serving the Crooked Tree. A cunning trickster, Ferric is also a dedicated enemy of the Woodsman.

fey: A term used to describe the natives of the plane of Thelanis. The fey—also known as faeries—are creatures of magic and mystery. Many fey have a close bond to nature, such as the dryad wood-spirit. In the lore of Eberron, fey are typically seen as tricksters.

Fifth: Another name for the warforged Pierce, used by Talin and Aleisa d’Cannith.

Final Lands: The afterlife of the Qaltiar. The Final Lands are said to be a series of tests for the fallen warrior. Those who succeed in these tests get to join the spirits of other triumphant heroes in an unending battle.

firebinding: A technique taught to artificers. This art includes the creation of cold fire and true flame, allowing an artificer to produce a flaming sword or to slay an armored knight by boiling him in his armor.

Five Nations: The five provinces of the Kingdom of Galifar—Aundair, Breland, Cyre, Karrnath, and Thrane.

“Flame!”: A common oath derived from the divine force known as the Silver Flame.

Flamewind: A sphinx residing in the city of Sharn, where she is respected for her oracular powers. She is an occasional agent of Thelania, and passed information to Daine, Lei, Jode, and Pierce on behalf of the Queen of Dusk.

’forged: A slang term for the warforged.

forgehold: A large facility designed to research and produce magical goods or techniques. Most of the forgeholds in Khorvaire belong to House Cannith.

Fourth: Another name for the warforged now known as Harmattan.

Galifar: 1) A cunning warrior and skilled diplomat who forged five nations into a single kingdom that came to dominate the continent of Khorvaire. 2) The kingdom of Galifar I, which came to an end in 894 YK with the start of the Last War. 3) A golden coin minted by the kingdom, bearing the image of the first king. The golden galifar is still in use today and is worth ten sovereigns.

Gerrion: A gambler and guide who made his home in Stormreach. Born of human and Sulatar parents, Gerrion lured Daine and Lakashtai into a trap. Gerrion was poisoned and left for dead in the plane of Fernia.

Ghallanda, House: A dragonmarked house bearing the Mark of Hospitality.

ghulra: The mark on the forehead of a warforged. Every warforged has a unique ghulra, much as humans have unique fingerprints.

glamerweave: A general term used to describe clothing that has been magically altered for cosmetic purposes. A glamerweave outfit may enhance the appearance of the wearer—concealing blemishes, adding color to hair or eyes—or it may simply possess colors or patterns than could never be replicated with mundane fabrics. Glimmersilk is one form of glamerweave.

glyph: A mystical symbol. Often used to refer to a glyph of warding, a magical security system that will unleash a spell on anyone who crosses the glyph without speaking the proper phrase.

gnome: A race of small humanoids. Gnomes are found across Khorvaire but are concentrated in the nation of Zilargo.

goblinoid: A general term encompassing three humanoid species—the small and cunning goblins, the warlike hobgoblins, and the large and powerful bugbears.

gorgon: A large, bull-like creature with scales as hard as iron and breath that turns its enemies to stone. The gorgon is the heraldic symbol of House Cannith. The flesh of the gorgon is considered a delicacy in certain nations, in part because of the difficulty and danger involved in acquiring it.

half-orc: When humans and orcs interbreed, the offspring typically possess characteristics of both races. These half-orcs are not as bestial in appearance as their orc forbears, but they are larger and stronger than most humans and usually possess a few orcish features, such as a gray skin tone or pronounced canine teeth. Half-orcs are most common in the Shadow Marches but can be found across Khorvaire.

Harmattan: A charismatic warforged insurgent. Harmattan possesses unusual physical abilities.

High Walls: A district in the Lower Tavick’s Landing ward of Sharn. During the Last War many foreign nationals living in the city were relocated to High Walls, and the majority of the Cyran refugees living in Sharn reside in this district.

Hul’drac: One of the great spirits worshipped by the Qaltiar. Hul’drac is the spirit of the shifting panther. He is a cunning hunter who uses guile to avoid the enemy’s blows, and is second only to Vulkoor in the eyes of the Jalaq Qaltiar.

Hunter’s Moon: One of the regions of Thelanis. The Hunter’s Moon is one of the realms of night, and it is ruled by the Huntsman.

Huntsman: A faerie lord of Thelanis. The Huntsman is one of the Nine Brothers of Night, each of whom holds dominion over a realm in Thelanis. The Woodsman’s domain is known as the Hunter’s Moon.

Huwen: A fey spirit who lives beneath the Deepwood Moon in Thelanis. Huwen takes the form of a crow. He has telepathic abilities and claims to feed on secrets.

Hydra: 1) A large reptilian creature with multiple heads. 2) An unusual warforged who serves Harmattan. Hydra’s consciousness is spread between multiple bodies. While Pierce destroyed a number of Hydra’s bodies, it is unknown how many more the warforged may possess.

Indigo: A warforged assassin who serves Harmattan.

Inspired, the: The lords of the land of Riedra. The subjects of the Inspired say that these nobles are guided by the wisest spirits of the past. The kalashtar believe that the Inspired are conduits for quori spirits: the direct agents of the Dreaming Dark on Eberron.

ir’: When attached to a family name, this prefix indicates one of the aristocratic lines of Galifar. The descendants of King Galifar I belong to the ir’ Wynarn line.

ir’Soras, Teral: Once a councilor to the court of Cyre, Teral ir’Soras retired from politics to enjoy his middle years. This quiet life came to an end when the Mourning destroyed Cyre. The wounded counselor was found by illithids, and these alien creatures transformed him, granting him terrible power in exchange for his service. Teral organized an illithid cult in Sharn but was killed by Pierce.

Jalaq Qaltiar: A particular tribe of the Qaltiar drow. Xu’sasar is the last surviving member of the Jalaq tribe.

Jholeg: A goblin scout who served in the Cyran army under Daine’s command.

Jode: A former companion of Daine. Jode was a halfling with the Mark of Healing, though he never admitted to having a tie to House Jorasco. In 988 YK he took up service in the Queen’s Guard of Cyre along with Daine. He served as a healer and occasional scout, using his dragonmark and quick wits to assist his friend. He died in 996 YK, though the circumstances of his death remain a mystery.

Jorasco, House: A dragonmarked house bearing the Mark of Healing.

kalashtar: The kalashtar are humans touched by the Dal Quor, the region of dreams. Every kalashtar has a bond to one of the rebellious quori spirits who opposed the Dreaming Dark and were forced to flee Dal Quor. By drawing on this bond, kalashtar are often able to develop significant mental powers. Kalashtar use the name of their quori spirit as a suffix. Thus, Lakashtai and Tetkashtai are both kalashtar of the lineage of Kashtai.

Karrn: A citizen of Karrnath.

Karrnath: One of the original Five Nations of Galifar. Karrnath is a cold, grim land whose people are renowned for their martial prowess. The current ruler of Karrnath is King Kaius ir’ Wynarn III.

Karul’tash: An ancient forgehold built by the giants of Xen’drik.

Keldan Ridge: A remote region of hills in southern Cyre. While passing along the ridge in 994, Daine’s soldiers encountered a heavily armed force of unknown nationality. This enemy scattered the Cyran forces. It was this forced retreat that pushed Daine, Lei, Pierce, and Jode outside the radius of the Mourning.

Kellan: A hero of folklore, whose exploits are told to the children of the Five Nations. Kellan was said to have been a knight of Galifar, in the region that is now Aundair. He patrolled the edge of the great forest of the west, and in the process he fought many monsters and occasionally found himself in the plane of Thelanis, where he pitted both blade and cunning against the fey.

Kesht: A shifter who served under Daine’s command during the Last War. He was killed in the battle of Keldan Ridge.

Khorvaire: One of the continents of Eberron.

Khyber: 1) The underworld. 2) A mythical dragon, also known as “the Dragon Below.” After killing Siberys, Khyber was imprisoned by Eberron and transformed into the underworld. Khyber is said to have given birth to a host of demons and other unnatural creatures. See Eberron, Siberys.

Kin: A changeling from the Eldeen Reaches, Kin was taken to Thelanis at a young age where he was adopted into the service of Thelania.

Ko’molaq: A spirit known in the legends of the Qaltiar drow, Ko’molaq takes the form of an immense, two-headed serpent. His name translates to “the Keeper of Secrets,” and he is said to possess knowledge of many hidden things. Krazhal: A dwarf siege engineer who served Daine during the Last War. He was killed in the battle of Keldan Ridge.

Kundarak, House: A dragonmarked house bearing the Mark of Warding.

Kura’tra: One of the great spirits worshipped by the Qaltiar drow. Kura’tra is the spirit of the tilxin bird, a clever creature who relies on speed and keen senses to outwit the deadly predators of Xen’drik. While the Qaltiar have more respect for predators than prey, Kura’tra is seen as a wise and cunning spirit, and the drow may call on her for inspiration or speed in battle.

Laraek ixen korth!: A Draconic invocation, roughly translating to “Empowered weapon of fire!”

Lakashtai: An agent of the Dreaming Dark, Lakashtai deceived Daine and tricked him into killing Tashana. Lakashtai stole a powerful artifact from Karul’tash and escaped to Dal Quor.

lallis hound: A breed of hunting dog popular in Cyre. Much of the breed was wiped out in the Mourning, but lallis hounds can still be found across Khorvaire.

Last War, the: This conflict began in 894 YK with the death of King Jarot ir’Wynarn, the last king of Galifar. Following Jarot’s death, three of his five children refused to follow the ancient traditions of succession, and the kingdom split. The War lasted over a hundred years, and it took the utter destruction of Cyre to bring the other nations to the negotiating table. No one has admitted defeat, but no one wants to risk being the next victim of the Mourning. The chronicles are calling the conflict “the Last War,” hoping that the bloodshed might have finally slaked humanity’s thirst for battle. Only time will tell if this hope is in vain.

Lharvion: 1) The eighth month of the calendar of Galifar. 2) One of the twelve moons of Eberron.

Lyrandar, House: A dragonmarked house bearing the Mark of Storm.

magewright: A general term for any professional who uses magic to enhance the skills of his trade. The typical magewright can only perform one or two spells. Examples include the blacksmith who uses magic to improve his craft, the lamplighter who produces everbright lanterns, and the auger who uses magic to divine the future for her clients.

’Mark: A slang term for the bearer of a dragonmark. See dragonmark.

Metrol: The capital of Cyre. Metrol was destroyed by the Mourning.

mithral: A silvery metal that is just as strong as iron, but far lighter and more flexible.

Monan: A changeling who served Teral ir’Soras. Monan fought Daine in Sharn and nearly destroyed him with an insidious mental attack.

Mourning, the: A disaster that occurred on Olarune 20, 994 YK. The origin and precise nature of the Mourning are unknown. On Ollarune 20, gray mists spread across Cyre, and anything caught within the mists was transformed or destroyed. See the Mournland.

Mournland, the: A common name for the wasteland left behind in the wake of the Mourning. A wall of dead-gray mist surrounds the borders of the land that once was Cyre. Behind this mist, the land has been transformed into something dark and twisted. Most creatures that weren’t killed were transformed into horrific monsters. Stories speak of storms of blood, corpses that do not decompose, ghostly soldiers fighting endless battles, and far worse things.

Nine, the: A term used to refer to the nine deities of the Sovereign Host.

Onatar: A deity of the Sovereign Host, Onatar is Lord of Fire and Forge. He is the patron of both smith and artificer, lending skill to those who follow the traditions of old.

Pierce: A warforged soldier, Pierce was built by House Cannith and sold to the army of Cyre. He was designed to serve as a skirmisher and scout, specializing in ranged combat. His comrades named him based on his skill with his longbow. Following the destruction of Cyre, he has chosen to remain with Daine, his last captain.

Qaltiar: One of the drow tribes of Xen’drik; the name translates into “Broken Oath.” The Qaltiar drow are driven by an ancient vendetta against the giants of Xen’drik and the Sulatar drow. Where many drow tribes worship Vulkoor, the Qaltiar consider Vulkoor to be just one of the great spirits of the wild. This often causes tension with other drow tribes. Xu’sasar is a member of the Jalaq tribe of the Qaltiar.

Quori: Common name for someone or something from the plane of Dal Quor. The inhabitants of Dal Quor are spiritual entities that typically appear as nightmarish to human eyes. Many of these spirits take pleasure in shaping human nightmares and preying on dreaming mortals.

Riedra: The largest country on the continent of Sarlona. Once a collection of warring states, Riedra overcame its internal conflicts only to break all ties with the rest of Eberron. After a thousand years of silence, Riedra is only beginning to reestablish diplomatic relations with the nations of Khorvaire, and much about the realm remains a mystery.

sahuagin: A race of amphibious humanoids that live in the oceans of Eberron. Aggressive sahuagin tribes often attack ships that cross their territory; other sahuagin sell their services as aquatic guides.

Sarlona: One of the continents of Eberron. Humanity arose in Sarlona, and colonists from Sarlona established human civilization on Khorvaire.

Scorpion Wraith: A sacred warrior of the Qaltiar drow, blessed with the speed and skill of the predator. “Scorpion wraith” translates to “Vulk N’tash” in the tongue of the Qaltiar.

selas leaves: A sweet herb found in the Eldeen Reaches, selas leaves are often used in the cuisine of Aundair.

Sharn: Also known as the City of Towers, Sharn is the largest city in Khorvaire.

shifting panther: Drow name for the displacer beast, a magical predator found in Xen’drik and western Khorvaire. The displacer beast appears to be a few feet away from its true position, making it difficult to fight.

Shen’kar: The commander of one of the scorpion wraith squads of the Jalaq Qaltiar.

Shira: A magical intelligence created during an ancient war between the giants of Xen’drik and the plane of Dal Quor.

Siberys: 1) The ring of stones that circle the world. 2) A mythical dragon, also called “the Dragon Above.” Siberys is said to have been destroyed by Khyber. Some believe that the ring of Siberys is the source of all magic. See Eberron, Khyber.

Silver Flame, the: A powerful spiritual force dedicated to cleansing evil influences from the world. Over the last five hundred years, a powerful church has been established around the Silver Flame.

Sivis, House: A dragonmarked house bearing the Mark of Scribing.

Sleeper: A fallen hero. His true identity remains a mystery, but he is said to be a warrior of a past age who won the heart of Thelania. He was defeated in battle, but his remains were preserved in Thelanis, at a tomb known as the Bier of the Sleeper.

Sovereign: 1) A silver coin depicting a current or recent monarch. A sovereign is worth ten crowns. 2) One of the deities of the Sovereign Host.

Sovereign Host, the: A pantheistic religion with a strong following across Khorvaire.

Stormreach: The largest human city on the continent of Xen’drik. Once a pirate outpost, this port sees vessels from Khorvaire, Aerenal, and even Sarlona.

Sulatar: One of the drow cultures of Xen’drik. “Sulatar” means “firebinder” in the language of the giants. Thousands of years ago, the Sulatar drow were taught techniques of fire magic by giant wizards, and the dark elves retained much of this knowledge even after the cataclysm that destroyed the giant nations. The Sulatar are deeply religious and believe that their faith will eventually be rewarded with immortality and power with which to conquer all of Eberron.

tal: A beverage from the Talenta Plains. Tal was introduced to the Five Nations by the halflings of House Ghallanda. Made by steeping herbs in boiling water, it serves many purposes depending on the herbs that are used. There are dozens of varieties. Milian tal is typically served cold and is said to settle a fever, while blackroot tal is served hot and is a popular midday drink.

Tarkanan, House: A criminal organization based in Sharn, specializing in theft and assassination. Only people possessing aberrant dragonmarks can join House Tarkanan, and the members of the house are taught to hone these skills to aid in their work. The organization is structured as a mockery of the true dragonmarked houses, in remembrance of the aberrant alliance that arose during the War of the Mark.

Tashana: A psionic warrior who sought to eliminate Lakashtai. Daine originally believed that Tashana was a servant of the Dreaming Dark. He fought Tashana and mortally wounded her, only to discover that she was a kalashtar agent opposing the darkness.

Test of Siberys: A tradition among the dragonmarked houses. When a child comes of age, he undergoes a test that is intended to draw out a dragonmark if he possesses one. The precise form of the test varies considerably based on the house and the powers of the associated dragonmark.

Thaask: A sahuagin guide who sells his services to ships traveling through the Straits of Shargon.

Thelania: A powerful spirit of Thelanis and sovereign of a large domain within that plane. Thelania has appeared in many tales under many different names. She is most often referred to the Queen of Dusk and Shadows, or simply Dusk. In tales, she often assists heroes, providing them with magical gifts or useful advice. However, the heroes who receive her favors rarely live long and happy lives.

Thelanis: One of the outer planes of existence, also known as the Faerie Court. Thelanis is best known as being the home of the fey. Some say that it is one of the sources of magic and that the energy of Thelanis flows into the world where it is shaped by wizards and sorcerers.

thorn: A minor fey spirit. Thorns are warriors who serve the faerie lords of Thelanis, especially those with dominion over woodlands. They wield large thorns in place of swords and often coat their weapons with a venom that paralyzes the victim.

tilxin bird: A small bird native to the land of Xen’drik. The tilxin bird possesses supernatural speed and maneuverability. Its blood is a valuable component for magic items that enhance speed, and House Cannith pays well for tilxin blood. The Qaltiar drow hunt tilxin birds as a test of speed and cunning.

Tooth of the Wanderer: A powerful artifact now in the possession of Xu’sasar. The Tooth of the Wanderer is a weapon that shifts its form according to the desires of the wielder. Its full capabilities are currently unknown, but it is apparently indestructible and can secrete poison upon demand.

Tower of a Thousand Teeth: A fortress at the heart of Dal Quor.

Towers of the Twelve: A foundation for mystical research and development formed as a joint effort by all of the dragonmarked houses.

Traveler, the: Loosely aligned with the Dark Six, this deity is the embodiment of change and artifice. The Traveler is a consummate shapeshifter who cannot be bound by a single shape or gender. Alone among the deities, the Traveler is often said to walk the earth, though such tales can usually be traced to the actions of changeling priests. A common proverb is “Beware the gifts of the Traveler,” a reference to the fact that good fortune often has unexpected consequences.

Valenar: 1) A nation in southeastern Khorvaire, founded by an army of warrior elves. 2) Common name for someone or something from the Valenar nation.

Vulkoor: The primary spirit worshipped by the drow of Xen’drik. Vulkoor is the great scorpion and is seen both as a deadly hunter and wise provider. While all scorpions are considered to be eyes of Vulkoor, the drow usually depict him as a ghost scorpion. Drow warriors often wear armor made from the pale white chitin of the ghost scorpion, which they consider to be one of Vulkoor’s many gifts.

Xen’drik: A large continent south of Khorvaire. Once home to an advanced civilization of giants, Xen’drik was devastated by a terrible cataclysm almost forty thousand years ago. The effects of this disaster still linger. Space and time are often unpredictable in Xen’drik, and many strange creatures and cultures have appeared in this shattered land.

Wanderer: A spirit revered by the Qaltiar drow, the Wanderer cannot be tied to a single shape or creature. Some have compared this trickster god to the Traveler of the Dark Six.

War of the Mark: Five hundred years before the creation of Galifar, the dragonmarked families joined forces to eliminate those who possessed aberrant marks. Ultimately the aberrants joined forces and formed an army of their own, under the leadership of Lord Halas Tarkanan and his lover, the Lady of the Plague. Despite Tarkanan’s skill and personal power, his troops were few in number and poorly organized, and he could not stand against the dragonmarked. In the aftermath of the war, the families formally established the first dragonmarked houses.

warforged: A race of humanoid constructs crafted from wood, leather, metal, and stone, and given life and sentience through magic. The warforged were created by House Cannith, which sought to produce tireless, expendable soldiers capable of adapting to any tactical situation. Cannith developed a wide range of military automatons, but the spark of true sentience eluded them until 965 YK, when Aaren d’Cannith perfected the first of the modern warforged. A warforged soldier is roughly the same shape as an adult male human, though typically slightly taller and heavier. There are many different styles of warforged, each crafted for a specific military function—heavily-armored infantry troops, faster scouts and skirmishers, and many more. While warforged are brought into existence with the knowledge required to fulfill their function, they have the capacity to learn, and with the War, many are searching their souls—and questioning whether they have souls—and wondering what place they might have in a world at peace.

Watchful Eye: The emblem of House Deneith, a golden eye set over a silver sun.

Whitehearth: A House Cannith forgehold in Cyre. Presumed destroyed in the Mourning.

Woodsman: A faerie lord of Thelanis. Torenas the Woodsman is the youngest of the Nine Brothers of Night, each of whom holds dominion over a realm in Thelanis. The Woodsman’s domain is known as the Deepwood Moon. Torenas is betrothed to Lady Darkheart.

Xu’sasar: A scorpion wraith of the Qaltiar drow.

YK: Most of the nations of Khorvaire make use of the calendar of Galifar. The current date is reckoned from the birth of the Kingdom of Galifar, in the Year since the founding of the Kingdom, or more simply, YK.

Zimi: A musician at the Crooked Tree, Zimi is a half-insect spirit known as a grig.

The Dreaming Dark #03 - The Gates of Night
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