Glossary
Aberrant Dragonmark: There are twelve dragonmarks, but stories say that when dragonmarked bloodlines mingle, they can produce warped marks. Like the true dragonmarks, these bestow magical powers, but these powers are dark and dangerous and said to take a terrible toll on the mind and body of the bearer. See dragonmark, House Tarkanan, War of the Mark.
Adar: A small nation on the continent of Sarlona. Adar is the homeland of the kalashtar, and its mountain terrain serves as a natural defense in the constant battle against the Inspired.
Ad’rul: A warrior of the Sulatar drow.
Aerenal: An island nation off the southeastern coast of Khorvaire, Aerenal is known as the homeland of the elves.
Alina Lorridan Lyrris: A gnome wizard with considerable wealth and influence. Whether she is a true criminal or simply amoral, Alina is a dangerous woman who usually works in the shadows. Once she lived in the city of Metrol, where she employed Daine. Currently she resides in the Den’iyas district of Sharn.
Arawai: The Sovereign of Life and Love. Arawai is said to bring good harvest to the land and fertility to the living. Nature is her domain, and she also holds influence over the weather; farmers and sailors alike ask for her blessings on their endeavors.
Arcane Congress: Established by King Galifar I in 15 YK, the Arcane Congress was tasked to study the mysteries of magic and place these powers at the service of the kingdom. The congress has its seat in Aundair, and when the kingdom collapsed in 894 YK the congress swore its allegiance to the Aundarian throne.
Arcanix: An institute of arcane studies in the nation of Aundair. Many of the greatest wizards of Galifar learned their craft within the floating towers of Arcanix.
Argonnessen: A large continent to the southeast of Eberron, said to be the home of dragons.
Artificer: A spellworker who channels magical energy through objects, creating temporary or permanent tools and weapons.
Aundair: One of the original Five Nations of Galifar, Aundair is houses the seat of the Arcane Congress and the University of Wynarn. Currently under the rule of Queen Aurala ir’Wynarn.
Augur: A professional fortune-teller or diviner.
Aureon: The Sovereign of Law and Lore, the source of order and knowledge. Followers of the Sovereign Host say that Aureon gives guidance to rulers and those who pass judgment, guides the scribe and the student, and devised the principles wizards use to work their spells.
Blacklion: A forgehold of House Cannith. During the Last War, Aleisa and Talin d’Cannith worked on warforged at the Blacklion Forgehold.
Blademark: The mercenary’s guild of House Deneith.
“breather”: A derogatory term used by the warforged to describe non-construct creatures, i.e., elves, humans, halflings.
Breland: The largest of the original Five Nations of Galifar, Breland is a center of heavy industry. The current ruler of Breland is King Boranel ir’Wynarn.
Briarghost: Predators found in Xen’drik. While roughly the same size and shape as a large predatory cat, briarghosts are a strange blend of flesh and vegetable matter.
Broken Oath: One of the drow tribes of Xen’drik; the name translates into “qaltiar” in the Elven language. The Qaltiar drow are driven by an ancient vendetta against the giants of Xen’drik and the Sulatar drow.
Bronzewood: An unusual form of lumber that has many of the traits of metal. The elves of Aerenal use bronzewood in the creation of arms and armor.
Cadrian: A soldier who served in the Cyran army under Daine’s command. Cadrian was killed in the battle of Keldan Ridge.
Cannith, House: The dragonmarked house of Making.
Cantrip: A minor form of magic. A cantrip might be used to clean the dirt from filthy clothing or to open a door from across a room.
Casalon: A fortified city in Cyre, destroyed by the Mourning.
Changeling: Members of the changeling race possess a limited ability to change face and form, allowing a changeling to disguise itself as a member of another race or to impersonate an individual. Changelings are said to be the offspring of humans and doppelgangers. They are relatively few in number and have no lands or culture of their own but are scattered across Khorvaire.
Chaar, Hassalac: A powerful sorcerer who resides in Stormreach. Hassalac prefers the title “Prince of Dragons.”
Chyrassk: A cult leader who has been gathering followers in the dismal district known as Khyber’s Gate. Chyrassk has never been seen by those outside of his cult, and he remains shrouded in mystery.
Cliffside: A community built into the cliffs between the city of Sharn and the docks of the Dagger River.
Cold Fire: Magical flame that produces no heat and does not burn. Cold fire is used to provide light in most cities of Khorvaire.
Crown: The copper crown is the lowest denomination of coin minted under the rule of Galifar.
Cyre: One of the original Five Nations of Galifar, known for its fine arts and crafts. The governor of Cyre was traditionally raised to the throne of Galifar, but in 894 YK, Kaius of Karrnath, Wroann of Breland, and Thalin of Thrane rebelled against Mishann of Cyre. During the war, Cyre lost significant amounts of territory to elf and goblin mercenaries, creating the nations of Valenar and Darguun. In 994 YK, Cyre was devastated by a disaster of unknown origin that transformed the nation into a hostile wasteland populated by deadly monsters. Breland offered sanctuary to the survivors of the Mourning, and most of the Cyran refugees have taken advantage of this amnesty. See Mourning, Mourners, Mournland.
d’Cannith, Aaren: A dragonmarked artificer, one-time baron of Metrol, and member of the Cannith Council based in Cyre. The official records of the house credit Aaren with the mystical breakthrough that gave true sentience to the warforged. Aaren was fascinated by the mysterious continent of Xen’drik, and some say his work was based on ancient secrets recovered there. Aaren passed away in 984 YK. He is survived by his son Merrix d’Cannith.
d’Cannith, Alder: A gifted artificer and architect, Alder was an influential figure in the early history of House Cannith. He designed the original forgeholds of the house, many of which remain in operation in the present day. Only a few of his portable creations have survived, but these magical tools are among the greatest treasures of House Cannith.
d’Cannith, Aleisa: A dragonmarked artificer of House Cannith and mother of Lei d’Cannith. Aleisa was involved with the development of the warforged, but all records of her work were lost in the war. She is believed to have died in Cyre on the Day of Mourning.
d’Cannith, Dasei: A dragonmarked heir residing in Sharn. Dasei studied the mystical arts with her cousin Lei d’Cannith, but she has accomplished far more as a socialite than as an artificer.
d’Cannith, Hadran: A dragonmarked heir. Hadran’s ancestors were one of the first branches of House Cannith to set roots in Sharn, and he possesses considerable wealth and influence. A widower with no children, Hadran arranged a betrothal with Lei d’Cannith, but was killed before the wedding.
d’Cannith, Halea: The administrator of House Cannith’s Whitehearth forgehold, where she crossed paths with Daine and his companions.
d’Cannith, Kharizal: A one-armed researcher at the Whitehearth forgehold. Kharizal was involved in forbidden experiments involving mind control and the merging of flesh and metal.
d’Cannith, Lei: A dragonmarked heir, daughter of Aleisa and Talin d’Cannith. Lei studied the mystical arts in Sharn and Metrol. Like many young artificers, she chose to serve in the Cannith support corps during the war. She served with the military forces of the Five Nations to maintain the warforged soldiers and other weapons each nation had purchased from Cannith. In 993 YK, her parents arranged for her betrothal to Hadran d’Cannith, but Lei’s father insisted that she serve a term in the military before her marriage. Lei was assigned to the Southern Command of Cyre, where she served with Daine, Pierce, and Jode. In 996 YK, she was excoriated from House Cannith; the reasons for this remain a mystery.
d’Cannith, Merrix: As a baron of House Cannith, Merrix oversees house activities in the vicinity of Sharn. Son of Aaren d’Cannith, Merrix is a skilled artificer who has spent a decade working on new warforged designs. In the wake of the Last War he has shown shrewd political instincts and has moved to take advantage of the chaos created by the destruction of the House Council. He is the most influential Cannith baron in Breland, and many believe that he hopes to seize control of the house itself.
d’Cannith, Tannic: An artificer involved in the development of the warforged. Tannic worked with the assassin Indigo, and was eventually killed by her.
d’Cannith, Talin: A dragonmarked artificer of House Cannith and father of Lei d’Cannith. He is believed to have died in Cyre on the Day of Mourning.
Dagger River: One of the largest rivers in Khorvaire, the Dagger runs south through Breland into the Thunder Sea.
Dailan: The grandfather of Daine. Dailan was a master swordsman and taught Daine to wield a blade. He passed away in 984 YK, passing his heirloom sword to his grandson.
Daine: A soldier and one-time mercenary, Daine was once an heir of House Deneith. Born in Cyre, he is known to have worked for Alina Lorridan Lyrris for an extended period of time. In 988 YK he left House Deneith, forsaking his birthright in order to serve with the Queen’s Guard of Cyre, ultimately rising to the rank of captain in the Southern Command. Following the Mourning and the destruction of Cyre, he has led the survivors of his troop to Sharn.
“Dak ru’sen Karul’tash. Hasken ul tul’kas.”: In the language of the giants, “You have come to Karul’tash. Provide words of passage.”
Dal Quor: Another plane of existence. Mortal spirits are said to travel to Dal Quor when they dream.
Darguul: Common name for someone or something from Darguun.
Darguun: A nation of goblinoids, founded in 969 YK when a hobgoblin leader named Haruuc formed an alliance among the goblinoid mercenaries and annexed a section of southern Cyre. Breland recognized this new nation in exchange for a peaceful border and an ally against Cyre. Few people trust the people of Darguun, but their soldiers remain a force to be reckoned with.
Darkhart, Jura: Born Jura d’Cannith, this dragonmarked aristocrat was expelled from House Cannith after marrying a dryad. He remained in Sharn even after being condemned as an excoriate. His wife died in 995 YK.
Dark Six: The six malevolent deities of the Sovereign Host, whose true names are not known.
Darkwood: This rare lumber is named for its pitch-black coloration. It is as hard as oak, but it is remarkably light—almost half the weight of most types of lumber. It is often used in the creation of magical wands and staves.
Dasei: A homunculus created by Lei d’Cannith. Named after Dasei d’Cannith.
Dek: A changeling sailor on the Kraken’s Wake.
Demon Wastes: A barren land in the northwest of Khorvaire. The Demon Wastes are said to be filled with savage barbarians, deadly spirits, and ruins that predate human civilization by hundreds of thousands of years.
Deneith, House: A dragonmark house bearing the Mark of Sentinel.
Densewood: A form of lumber that has the durability of stone. Densewood comes from the elven nation of Aerenal, and is typically used by elf architects.
Devourer: One of the deities of the Dark Six, the Devourer represents the destructive power of nature. He is strongly tied to the sea and the mystery of the deep waters, but earthquakes, avalanches, and tornadoes are all his children.
Displacer beast: A magical predator found in Xen’drik and western Khorvaire. The displacer beast appears to be a few feet away from its true position, making it difficult to fight.
Dolurrh: The plane of the dead. When mortals die, their spirits are said to travel to Dolurrh and then slowly fade away, passing to whatever final fate awaits the dead.
Donal: A soldier in the Cyran army. Donal served under Daine at the battle in Keldan Ridge. He has not been seen since the Mourning.
Dorn Peak: A mountain on the border between Breland and Cyre.
Dorn plateau: A large plateau on Dorn Peak.
“Dorn’s Teeth!”: A mild oath invoking Dol Dorn, the Sovereign Lord of war.
Draconists: A variant sect of the religion of the Sovereign Host. The faithful claim that the Sovereigns are ancient ascended dragons.
Dragon: 1) A reptilian creature possessing great physical and mystical power. 2) A platinum coin bearing an image of a dragon on one face. The platinum dragon is the highest denomination of coin minted under the rule of Galifar.
Dragonmark: 1) A mystical mark that appears on the surface of the skin and grants mystical powers to its bearer. 2) A slang term for the bearer of a dragonmark.
Dragonmarked Houses: One of the thirteen families whose bloodlines carry the potential to manifest a dragonmark. Many of the dragonmarked houses existed before the kingdom of Galifar, and they have used their mystical powers to gain considerable political and economic influence. See dragonmark, War of the Mark.
Dragonshard: A form of mineral with mystical properties, said to be a shard of one of the great progenitor dragons. There are three different types of shard, each with different properties. A shard has no abilities in and of itself, but an artificer or wizard can use a shard to create an object with useful effects. Siberys shards fall from the sky and have the potential to enhance the power of dragonmarks. Eberron shards are found in the soil and enhance traditional magic. Khyber shards are found deep below the surface of the world and are used as a focus binding mystical energy.
Dreaming Dark: 1) A secret order of psionic spies and assassins that serves as the eyes and hands of the quori in Dal Quor, the Region of Dreams. 2) The spiritual force that guides all of the quori; also known as il-Lashtavar, “the Darkness that Dreams.”
Drow: A humanoid race found on the continent of Xen’drik. There are many similarities between drow and elves, and the drow are often called “dark elves”—a reference to their pitch-black skin and their nocturnal tendencies.
“Drukil esul ul siltash”: In the language of the giants, “Open the gate and let fall the wards.” Siltash’un is a stronger form: “Open now!”
Eberron: 1) The world. 2) A mythical dragon said to have formed the world from her body in primordial times and to have given birth to natural life. Also known as “The Dragon Between.” See Khyber, Siberys.
Eldeen Reaches: Once this term was used to describe the vast stretches of woodland found on the west coast of Khorvaire, inhabited mostly by nomadic shifter tribes and druidic sects. In 958 YK the people of western Aundair broke ties with the Aundairian crown and joined their lands to the Eldeen Reaches, vastly increasing the population of the nation and bringing it into the public eye.
Eternal Fire: See cold fire.
Everbright Lantern: A lantern infused with cold fire, creating a permanent light source. These items are used to provide illumination in most of the cities and larger communities of Khorvaire. An everbright lantern usually has a shutter allowing the light to be sealed off when darkness is desirable.
Excoriate: 1) A person who has been expelled from a dragonmarked house. An excoriate is stripped of the family name and any property held by the house and is not welcome at house enclaves. Members and allies of the house are urged to shun excoriates. Prior to the foundation of Galifar, houses often flayed the victim’s dragonmark off of his body. While only temporary, this was a brutal and visible way of displaying the anger of the house. See dragonmarked houses.
Eye of Deneith: Most of the dragonmarked houses have two heraldic emblems—a magical beast associated with the history of the house and a simpler, iconic symbol. The three-headed chimera is the beast of Deneith, while its icon is a silver eye surrounded by the golden rays of the sun. This symbol is known as the Watchful Eye or the Eye of Deneith.
Fairhaven: The capital city of the nation of Aundair.
Felmar Valley: A stretch of land on the border between Breland and Cyre. Toward the end of the Last War, Daine and his fellow soldiers were assigned to hold the Felmar fort against the Brelish.
Fernia: A plane of existence known as the Sea of Fire.
Fin: A sailor on the Kraken’s Wake.
Firebinding: A technique taught to artificers. This art includes the creation of cold fire and true flame, allowing an artificer to produce a flaming sword or to slay an armored knight by boiling him in his armor.
Five Nations: The five provinces of the Kingdom of Galifar—Aundair, Breland, Cyre, Karrnath, and Thrane.
“Flame!”: A common oath derived from the divine force known as the Silver Flame.
‘Forged: A slang term for the warforged.
Forgehold: A large facility designed to research and produce magical goods or techniques. Most of the forgeholds in Khorvaire belong to House Cannith.
Foundling: Dragonmarks are bound to the blood of a single family. Anyone who possesses the Mark of Making has some tie to House Cannith. However, the marks have existed for thousands of years, and those families have grown and spread over that time. When someone develops a dragonmark but has no known link to the house that bears that mark, he is known as a foundling. The dragonmarked houses traditionally embrace foundlings in order to maintain control of the mark, but foundlings rarely rise far in the ranks of the house and cannot use the full house name. The child of a foundling and a full heir of the house can take the name of the house. See dragonmark, dragonmarked houses.
Frigid Shore: A region on the Xen’drik coast south of Stormreach. The temperature in this region fluctuates dramatically; sometimes the water is frozen, sometimes it is tropical and warm.
Galifar: 1) A cunning warrior and skilled diplomat who forged five nations into a single kingdom that came to dominate the continent of Khorvaire. 2) The kingdom of Galifar I, which came to an end in 894 YK with the start of the Last War. 3) A golden coin minted by the kingdom, bearing the image of the first king. The golden galifar is still in use today and is worth ten sovereigns.
Gerrion: A gambler and guide who makes his home in Stormreach. His gray skin and elven features suggest that he is the offspring of human and drow parents.
Ghallanda, House: A dragonmarked house bearing the Mark of Hospitality.
Ghulra: The mark on the forehead of a warforged. Every warforged has a unique ghulra, much as humans have unique fingerprints.
Glamerweave: A general term used to describe clothing that has been magically altered for cosmetic purposes. A glamerweave outfit may enhance the appearance of the wearer—concealing blemishes, adding color to hair or eyes—or it may simply possess colors or patterns than could never be replicated with mundane fabrics. Glimmersilk is one form of glamerweave.
Glimmersilk: A form of glamerweave, glimmersilk holds colors that are far more vivid than would be possible with normal cloth. A pattern of flames painted on glimmersilk actually seems to burn.
Glyph: A mystical symbol. Often used to refer to a glyph of warding, a magical security system that will unleash a spell on anyone who crosses the glyph without speaking the proper phrase.
Gnome: A race of small humanoids. Gnomes are found across Khorvaire, but are concentrated in the nation of Zilargo.
Goblinoid: A general term encompassing three humanoid species—the small and cunning goblins, the warlike hobgoblins, and the large and powerful bugbears.
Greenman Pier: A dock at the base of the Cliffside district of Sharn.
Gundrak’ul: One of the obsidian cities of the Sulatar.
Gurk’ash: A thick-skinned Xen’drik beast that looks much like a bison with the hide of a rhinoceros. The gurk’ash is used as a beast of burden and raised as livestock for its meat and its milk. The creature possesses a strange magical property: its flesh does not rot after death, and its milk never spoils. As a result, gurk’ash goods are prized by sailors as an alternative to hard tack and similar fare.
Half-orc: When humans and orcs interbreed, the offspring typically possess characteristics of both races. These half-orcs are not as bestial in appearance as their orc forbears, but they are larger and strong than most humans and usually possess a few orcish features, such as a gray skin tone or pronounced canine teeth. Half-orcs are most common in the Shadow Marches but can be found across Khorvaire.
Harmattan: A charismatic warforged insurgent. Harmattan possesses unusual physical abilities; for the moment, his origin and the full extent of his powers remains a mystery.
Harysh: A female shifter who lives in Stormreach. Harysh runs an inn called The Ship’s Cat.
High Walls: A district in the Lower Tavick’s Landing ward of Sharn. During the Last War many foreign nationals living in the city were relocated to High Walls, and the majority of the Cyran refugees living in Sharn reside in this district.
Hilt, the: The intersection of rivers below the city of Sharn.
Holuar: The high priest of the Sulatar drow.
Homunculus: A construct servant created by an artificer or wizard. Homunculi can be designed to perform a range of tasks, from combat to communication.
Hugal: A changeling who served Teral ir’Soras. He was killed by Daine beneath the streets of Sharn.
Illithid: An abomination from Xoriat, the plane of madness. An illithid is roughly the same size and shape as a human but possesses a squidlike head with tentacles arrayed around a fanged maw. Illithids feed on the brains of sentient creatures and possess the ability to paralyze or manipulate the minds of lesser creatures. Illithids are more commonly known as mind flayers.
Il-Lashtavar: A quori word that translates as “the Darkness that Dreams.” See Dreaming Dark.
il-Yannah: A word from the Quor tongue, translating to “the Great Light.” This mystical force is the focus of the religion of the kalashtar.
Inspired, the: The lords of the land of Riedra. The subjects of the Inspired say that these nobles are guided by the wisest spirits of the past. The kalashtar believe that the Inspired are conduits for quori spirits: the direct agents of the Dreaming Dark on Eberron.
ir’: When attached to a family name, this prefix indicates one of the aristocratic lines of Galifar. The descendants of King Galifar I belong to the ir’Wynarn line.
ir’Ryc, Greykell: A scion of a noble Cyran family, Greykell ir’Ryc served as a captain in the Queen’s Guard of Cyre. Known as “the laughing wolf” due to her tenacity and good humor, Greykell was renowned throughout the southern command for her cunning strategies and her ability to inspire her soldiers. The blood of dragons is said to run through her house, and in addition to being a gifted swordswoman, she possesses a minor talent for magic. Following the destruction of Cyre, Greykell traveled to Sharn. She has established herself as the unofficial sheriff of the High Walls district, though she prefers to maintain order through diplomacy as opposed to the use of force.
ir’Soras, Teral: Once a councilor to the court of Cyre, Teral ir’Soras retired from politics to enjoy his middle years. This quiet life came to an end when the Mourning destroyed Cyre. The wounded councilor was found by illithids, and these alien creatures transformed him, granting him terrible power in exchange for his service. Teral organized an illithid cult in Sharn, but was eventually killed by Pierce.
ir’Talan, Grazen: Born into House Deneith, Grazen served in the Blademark and earned a place in the Sentinel Marshals. During an assignment in Sharn, Grazen fell in love with an heir of the Tala line. As the Galifar Accords prevent the heirs of dragonmarked houses from holding royal titles, Grazen chose to leave House Deneith to marry his beloved. Between his own skill and the influence of his new family Grazen obtained a commission in the Sharn Watch. Today he is the captain of the Daggerwatch Garrison in Upper Dura.
Jani Onyll: A Cyran soldier who served with Daine in the Last War.
Jholeg: A goblin scout who served in the Cyran army under Daine’s command.
Jode: A former companion of Daine. Jode was a halfling with the Mark of Healing, though he never admitted to having a tie to House Jorasco. In 988 YK he took up service in the Queen’s Guard of Cyre along with Daine. He served as a healer and occasional scout, using his dragonmark and quick wits to assist his friend. He died in 993 YK, though the circumstances of his death remain a mystery.
Jorasco, House: A dragonmarked house bearing the Mark of Healing.
Kalashtar: The kalashtar are humans touched by the Dal Quor, the region of dreams. Every kalashtar has a bond to one of the rebellious quori spirits who opposed the Dreaming Dark and were forced to flee Dal Quor. By drawing on this bond, kalashtar are often able to develop significant mental powers. Kalashtar use the name of their quori spirit as a suffix: thus, Lakashtai and Tetkashtai are both kalashtar of the lineage of Kashtai.
Karrn: A citizen of Karrnath.
Karrnath: One of the original Five Nations of Galifar. Karrnath is a cold, grim land whose people are renowned for their martial prowess. The current ruler of Karrnath is King Kaius ir’Wynarn III.
Karul’tash: An ancient forgehold built by the giants of Xen’drik.
Kashtai: One of the quori spirits bound to the kalashtar.
Keeper, the: One of the sinister gods of the Dark Six. The Keeper is the embodiment of greed and decay, whose hunger is so great that he lets all else fall to rot and ruin. While he amasses gold and jewels, the Keeper covets the souls of the living. He seeks to snatch the spirits of the dead as they pass to Dolurrh, hoarding these souls and gloating over his treasures.
“Kej’dre. Isk. Han’tal.”: Words of passage required to open the gates of Karul’tash.
“Kulas Kastoruk ru’sen Karul’tash.”: In the language of the giants, “Archshaper Kastoruk has come to Karul’tash.”
Keldan Ridge: A remote region of hills in southern Cyre. While passing along the ridge in 994, Daine’s soldiers encountered a heavily armed force of unknown nationality. This enemy scattered the Cyran forces; it was this forced retreat that pushed Daine, Lei, Pierce, and Jode outside the radius of the Mourning.
Kesht: A shifter who served under Daine’s command during the Last War. He was killed in the battle of Keldan Ridge.
Kess: The major-domo of Hassalac Chaar’s estate in Stormreach.
Khorvaire: One of the continents of Eberron.
Khyber: 1) The underworld. 2) A mythical dragon, also known as “The Dragon Below.” After killing Siberys, Khyber was imprisoned by Eberron and transformed into the underworld. Khyber is said to have given birth to a host of demons and other unnatural creatures. See Eberron, Siberys.
King of Fire: A tavern and gaming hall located in the district of Hareth’s Folly.
Kol Korran: One of the gods of the Sovereign Host, the Lord of World and Wealth. Merchants, miners, and any who desire to improve their lot in life trust that Kol Korran will help them achieve their dreams, while the wealthy often sacrifice to the Sovereign in the hopes that he will maintain their fortunes.
“Kolesq!”: In the language of Riedra, “Retreat!”
Korranberg: One of the major cities of the gnome nation of Zilargo. Korranberg is known for its many colleges and its great library.
Kraken’s Wake: A ship of the Lyrandar Windwright’s guild, captained by Helias Lyrandar. The Kraken’s Wake runs a route between Sharn and Stormreach. Its elemental-bound sail ensures that the ship always has wind.
Krazhal: A dwarf siege engineer who served Daine during the Last War. He was killed in the battle of Keldan Ridge.
Kryssh: A reptilian guard in the service of Hassalac Chaar.
Kulaj: A warrior of the Sulatar drow.
Kulikoor: A scorpion wraith of the Qaltiar drow.
Kundarak Bank: The largest banking network in Khorvaire, managed by the dragonmarked House Kundarak.
Kundarak, House: A dragonmarked house bearing the Mark of Warding.
Kuryeva: A potent alcoholic beverage made using the berries of the kuryeva bush, a plant found only in the land of Xen’drik.
Lakashtai: A kalashtar woman residing in Sharn.
Lallis hound: A breed of hunting dog popular in Cyre. Much of the breed was wiped out in the Mourning, but lallis hounds can still be found across Khorvaire.
Last War, The: This conflict began in 894 YK with the death of King Jarot ir’Wynarn, the last king of Galifar. Following Jarot’s death, three of his five children refused to follow the ancient traditions of succession, and the kingdom split. The war lasted over a hundred years, and it took the utter destruction of Cyre to bring the other nations to the negotiating table. No one has admitted defeat, but no one wants to risk being the next victim of the Mourning. The chronicles are calling the conflict “the Last War,” hoping that the bloodshed might have finally slaked humanity’s thirst for battle. Only time will tell if this hope is in vain.
Lharvion: 1) The eighth month of the calendar of Galifar. 2) One of the twelve moons of Eberron.
Lhazaar Principalities: A collection of small nations running along the eastern cost of Khorvaire. The people of this land are renowned seafarers, and there is a strong tradition of piracy in the region.
Livewood: An unusual form of lumber that remains alive even after it is felled. It is only found on the island of Aerenal, and the elves of this land occasionally use it when building ships or homes.
Lon: A sailor serving on the Kraken’s Wake. Brelish by birth, Lon holds a grudge against Cyrans.
Lynna: A soldier who served in the Cyran army under Daine’s command. Lynna was killed in the battle of Keldan Ridge.
Lyrandar, Helais: Captain of the Kraken’s Wake.
Lyrandar, House: A dragonmarked house bearing the Mark of Storm.
Magewright: A general term for any professional who uses magic to enhance the skills of his trade. The typical magewright can only perform one or two spells; examples include the blacksmith who uses magic to improve his craft, the lamplighter who produces everbright lanterns, and the auger who uses magic to divine the future for her clients.
Mal: A soldier who served in the Cyran army under Daine’s command. He was killed in the battle of Keldan Ridge.
Malleon’s Gate: A district in the Lower Tavick’s Landing ward of Sharn. This area is largely inhabited by goblins, Droaamites, and other inhuman creatures.
Marcher: An inhabitant of the Shadow Marches.
‘Mark: A slang term for the bearer of a dragonmark. See dragonmark.
Metrol: The capital of Cyre. Metrol was destroyed by the Mourning.
Mind flayer: See illithid.
Mindshard: A crystal that serves as a focus for mental energy, which can be used to generate a variety of supernatural effects.
Mithral: A silvery metal that is just as strong as iron, but far lighter and more flexible.
Mockery, the: One of the gods of the Dark Six. The Mockery is the lord of terror and treachery, patron to thieves, assassins, and tyrants. He is said to be the brother of Dol Dorn and Dol Arrah, but he was flayed and driven from the Host after he betrayed his siblings. The Mockery has one of the largest followings among the Dark Six, as many criminals and warriors seek his blessing on their endeavors.
Monan: A changeling who served Teral ir’Soras. Monan fought Daine in Sharn, and nearly destroyed him with an insidious mental attack.
Mourner: A slang term for a Cyran refugee.
Mourning, the: A disaster that occurred on Olarune 20, 994 YK. The origin and precise nature of the Mourning are unknown. On Ollarune 20, gray mists spread across Cyre, and anything caught within the mists was transformed or destroyed. See the Mournland.
Mournland, The: A common name for the wasteland left behind in the wake of the Mourning. A wall of dead-gray mist surrounds the borders of the land that once was Cyre. Behind this mist, the land has been transformed into something dark and twisted. Most creatures that weren’t killed were transformed into horrific monsters. Stories speak of storms of blood, corpses that do not decompose, ghostly soldiers fighting endless battles, and far worse things.
Mror Holds, The: A nation of dwarves and gnomes located in the Ironroot Mountains.
Naelan: A soldier of the Valenar elves, who fought with Daine at Felmar Valley.
Nine, the: A term used to refer to the nine deities of the Sovereign Host.
Olladra: The Sovereign of Feast and Fortune, goddess of luck and plenty. Those who follow the Sovereign Host will ask Olladra for aid in risky ventures, and the phrase “Olladra smiles” is used when someone has a stroke of good luck.
Olladra’s Feast: A holy ritual of the goddess Olladra—a sacred revel that serves as a way of sacrificing food and drink to the goddess.
Onatar: A deity of the Sovereign Host, Onatar is Lord of Fire and Forge. He is the patron of both smith and artificer, lending skill to those who follow the traditions of old.
Pierce: A warforged soldier, Pierce was built by House Cannith and sold to the army of Cyre. He was designed to serve as a skirmisher and scout, specializing in ranged combat. His comrades named him based on his skill with his longbow. Following the destruction of Cyre, he has chosen to remain with Daine, his last captain.
Qaltiar: One of the drow tribes of Xen’drik. See Broken Oath.
Queen’s Guard: One of the titles of the army of Cyre.
Quori: Common name for someone or something from the plane of Dal Quor. The inhabitants of Dal Quor are spiritual entities that typically appear as nightmarish to human eyes. Many of these spirits take pleasure in shaping human nightmares and preying on dreaming mortals.
Riedra: The largest country on the continent of Sarlona. Once a collection of warring states, Riedra overcame its internal conflicts only to break all ties with the rest of Eberron. After a thousand years of silence, Riedra is only beginning to re-establish diplomatic relations with the nations of Khorvaire, and much about the realm remains a mystery.
Saerath: A wizard who served in the support corps of the Queen’s Guard of Cyre. Saereth served under Daine but has not been seen since the Battle of Keldan Ridge.
Sahuagin: A race of amphibious humanoids that live in the oceans of Eberron. Aggressive sahuagin tribes often attack ships that cross their territory; other sahuagin sell their services as aquatic guides.
Sakhesh, Maru: The high priest of the Draconist temple in Stormreach.
Sarlona: One of the continents of Eberron. Humanity arose in Sarlona, and colonists from Sarlona established human civilization on Khorvaire.
Scorpion Wraith: A sacred warrior of the Qaltiar drow, blessed with the speed and skill of the predator. “Scorpion wraith” translates to “Vulk N’tash” in the tongue of the Qaltiar,
Sentinel Marshals: The dragonmarked House Deneith is the primary source for mercenary soldiers and bodyguards in Khorvaire. The Sentinel Marshals are a specialized form of mercenary—bounty hunters empowered to enforce the laws of Galifar across Khorvaire. This right was granted by the King of Galifar, but when Galifar collapsed the rulers of the Five Nations agreed to let the Sentinel Marshals pursue their prey across all nations, to maintain a neutral lawkeeping force that would be respected throughout Khorvaire. See House Deneith.
Seren: 1) A chain of islands on the west coast of Argonnessen. 2) Common name for someone or something from the Seren Islands.
Shadow Marches, The: A region of desolate swamps on the southwestern coast of Khorvaire.
Sharn: The largest city in Khorvaire. Also known as the City of Towers.
Sharn Watch: The force that maintains order in the city of Sharn. The Watch is spread throughout the city, and each quarter of Sharn has its own garrison. In addition to the main force of guards, there are a number of specialized divisions of the Watch. The Gold Wings provide aerial reconnaissance and support. The Blackened Book deals with magical crimes. The Guardians of the Gate monitor the activities of foreigners. And the Redcloak Battalion are an elite military unit that can be deployed against deadly foes—demons, enemy commandoes, or similar threats.
Shifter: A humanoid race said to be descended from humans and lycanthropes. Shifters have a feral, bestial appearance and can briefly call on their lycanthropic heritage to draw animalistic characteristics to the fore. While they are most comfortable in natural environs, shifters can be found in most of the major cities of Khorvaire.
Shen’kar: The commander of one of the scorpion wraith squads of the Qaltiar drow.
Ship’s Cat: An inn located in the city of Stormreach, owned by the shifter Harysh.
Shira: A magical intelligence created during an ancient war between the giants of Xen’drik and the plane of Dal Quor.
Siberys: 1) The ring of stones that circle the world. 2) A mythical dragon, also called “The Dragon Above.” Siberys is said to have been destroyed by Khyber. Some believe that the ring of Siberys is the source of all magic. See Eberron, Khyber.
Silver Flame, the: A powerful spiritual force dedicated to cleaning evil influences from the world. Over the last five hundred years, a powerful church has been established around the Silver Flame.
Silverwax: Wax charged with mystical energy. Silverwax candles are an important component in the creation of many minor magical items.
Sivis, House: A dragonmarked house bearing the Mark of Scribing.
Skycoach: A small flying vessel, typically shaped like a rowboat or gondola. The magic that allows a skycoach to fly is tied to the manifest zone around Sharn; as a result, these vehicles will not function far from Sharn, and are only found in the City of Towers.
Smalltooth: A small carnivorous reptile. Halfling innkeepers often keep smallteeth around to control vermin.
Sovereign: 1) A silver coin depicting a current or recent monarch. A sovereign is worth ten crowns. 2) One of the deities of the Sovereign Host. See Sovereign Host.
Sovereign Host, the: A pantheistic religion with a strong following across Khorvaire.
Stormreach: The largest human city on the continent of Xen’drik. Once a pirate outpost, this port sees vessels from Khorvaire, Aerenal, and even Sarlona.
Straits of Shargon: A series of islands and dangerous reefs that lie between Khorvaire and Xen’drik.
Sul’asa: In the language of the giants, “the Burning Wood.” A region of Xen’drik noted for the fiery color of its foliage.
Sulatar: One of the drow cultures of Xen’drik. “Sulatar” means “firebinder” in the language of the giants. Thousands of years ago, the Sulatar drow were taught techniques of fire magic by giant wizards, and the dark elves retained much of this knowledge even after the cataclysm that destroyed the giant nations. The Sulatar are deeply religious and believe that their faith will eventually be rewarded with immortality and power with which to conquer all of Eberron.
Tal: A beverage from the Talenta Plains. Tal was introduced to the Five Nations by the halflings of House Ghallanda. Made by steeping herbs in boiling water, it serves many purposes depending on the herbs that are used. There are dozens of varieties. Milian tal is typically served cold and is said to settle a fever, while blackroot tal is served hot and is a popular midday drink.
Tarkanan, House: A criminal organization based in Sharn, specializing in theft and assassination. Only people possessing aberrant dragonmarks can join House Tarkanan, and the members of the house are taught to hone these skills to aid in their work. The organization is structured as a mockery of the true dragonmarked houses, in remembrance of the aberrant alliance that arose during the War of the Mark. See aberrant dragonmark, War of the Mark.
Tashana: The implacable enemy of Lakashtai. Tashana is a deadly combatant whose physical skills are enhanced by her mental abilities.
Teeth of the Devourer: Another name for the Straits of Shargon—specifically, the dangerous reefs and rocks that can shatter a ship’s hull.
Thaask: A sahuagin guide who sells his services to ships traveling through the Straits of Shargon.
Thrane: One of the original Five Nations of Galifar, Thrane is the seat of power for the Church of the Silver Flame. During the Last War, the people of Thrane chose to give the church power above that of the throne. Queen Diani ir’Wynarn serves as a figurehead, but true power rests in the hands of the Church, which is governed by the council of cardinals and Jaela Daeran, the young Keeper of the Flame.
Thunder Sea: The body of water that separates Khorvaire and Xen’drik. The Thunder Sea derives its name from the storms that often ravage the region.
Towers of the Twelve: A foundation for mystical research and development formed as a joint effort by all of the dragonmarked houses.
Traveler, the: Loosely aligned with the Dark Six, this deity is the embodiment of intrigue and artifice.
Treaty of Thronehold: The treaty that ended the Last War.
Tribex: A large quadruped used as livestock and beasts of burden across much of Khorvaire.
Trolanport: The capital city of Zilargo.
Tsucora: The most common order of quori spirit. Tsucoras are said to feed off of the fear and terror of mortal dreamers.
Uul’she: A scorpion wraith of the Qaltiar drow.
Undersharn: The tunnels that run below the city of Sharn. In addition to the sewers, Undersharn includes the ruins of older cities built long before Sharn.
Valenar: 1) A nation in southeastern Khorvaire, founded by an army of warrior elves. 2) Common name for someone or something from the Valenar nation.
Vulk N’tash: See scorpion wraith.
Xen’drik: A large continent directly south of Khorvaire. Once home to an advanced civilization of giants, Xen’drik was devastated by a terrible cataclysm almost forty thousand years ago. The effects of this magical disaster still linger: space and time are often unpredictable in Xen’drik, and many strange creatures and cultures have appeared in this shattered land.
Xoriat: Another plane of existence, known as the Realm of Madness.
War of the Mark: Five hundred years before the creation of Galifar, the dragonmarked families joined forces to eliminate those who possessed aberrant marks. Ultimately the aberrants joined forces and formed an army of their own, under the leadership of Lord Halas Tarkanan and his lover, the Lady of the Plague. Despite Tarkanan’s skill and personal power, his troops were few in number and poorly organized, and he could not stand against the dragonmarked. In the aftermath of the war, the families formally established the first dragonmarked houses. See aberrant dragonmarks, dragonmarks, dragonmarked houses, House Tarkanan.
Warforged: A race of humanoid constructs crafted from wood, leather, metal, and stone, and given life and sentience through magic. The warforged were created by House Cannith, which sought to produce tireless, expendable soldiers capable of adapting to any tactical situation. Cannith developed a wide range of military automatons, but the spark of true sentience eluded them until 965 YK, when Aaren d’Cannith perfected the first of the modern warforged. A warforged soldier is roughly the same shape as an adult male human, though typically slightly taller and heavier. There are many different styles of warforged, each crafted for a specific military function—heavily-armored infantry troops, faster scouts and skirmishers, and many more. While warforged are brought into existence with the knowledge required to fulfill their function, they have the capacity to learn, and with the war coming to a close, many are searching their souls—and questioning whether they have souls—and wondering what place they might have in a world at peace.
Whitehearth: A House Cannith forgehold in Cyre. Presumed destroyed in the Mourning.
Xu’sasar: A scorpion wraith of the Qaltiar drow.
Xuxajor: A warrior of the Sulatar drow.
Yao: A Goblin affirmation. Usually combined with a name or title; “yao’lhesh” roughly translates to “Yes, sir!”
YK: Most of the nations of Khorvaire make use of the calendar of Galifar. The current date is reckoned from the birth of the Kingdom of Galifar, in the Year since the founding of the Kingdom, or more simply, YK.
Zil: Common name for someone or something from Zilargo.
Zilargo: A nation on the southern coast of Khorvaire. The homeland of the gnomes.
Zulaje: The war leader of the Sulatar drow.