Glossary

Geographical Terms and Place Names
Akh-tazi: A ruined temple in Neron,
thousands of years old.
Am
Durn: A city of ancient Aurim; destroyed with a magical
wave by Emperor Maladar the Faceless after invoking his
displeasure.
Armach-nesti: A small elven kingdom, home
to the Silvanaes.
Aurim: A vast empire that covered much of
Taladas, smashed in the First Destruction. Also the name of the
empire’s capital city.
Baltch: An isolated island kingdom off the
eastern coast of Neron.
Bilo
Columns: A land of basalt pillars along the north and west
shores of Hitehkel, home to the minoi
gnomes.
Chaldar: A tower of solid flame that once
stood in the midst of Hitehkel.
Clovenmont: A mountain in the Rainward
Isles topped by a split peak.
Coldhope: A barony in the Imperial League,
on the southern shore of the Tiderun, and its keep.
The
Dreaming Green: A forest north of the Tamire, home to the
merkitsa elves.
The
Eastern Archipelago: A Rainward kingdom composed of
scattered islands.
Essud: The richest of the Rainward
kingdoms.
The
Grayveil: A foggy strait separating the Rainward Isles
from the mainland of Aurim-That-Was.
Hawkbluff: The capital of Thenol, site of
a major temple to Hith.
Hitehkel: A sea of molten rock at the
center of Taladas, where Aurim stood before the Destruction. Also
called Hith’s Cauldron and the Burning Sea.
Hosk: The western half of Taladas, divided
by the Tiderun into northern and southern parts.
Ilmachrutandabrunthabram: A colony of
minoi in the Bilo Columns. Called
Ilmach by nongnomes.
Ilquars: A mountain range running down the
middle of Northern Hosk.
The
Imperial League: An empire of minotaurs and humans that
covers much of Southern Hosk.
Indanalis: The Boiling Sea, a long channel
of superheated water between Southern Hosk and Hith’s
Cauldron.
Ios: The Great Isle, largest of the
Rainward kingdoms.
Kristophan: Capital of the Imperial
League, recently sundered by an earthquake.
Marak: Several valleys in the central
Steamwalls, home to clans of kender.
Mazanti: A Rainward kingdom inhabited
largely by dwarves.
Neron: A little-known jungle land in the
southeast of Taladas.
Rainward
Isles: A piece of Aurim that survived the Destruction, now
home to kingdoms of refugees.
Selenna: A Rainward kingdom composed of
many small islets.
Sevenspires: The palace of the king of
Suluk, topped with seven tall towers.
The
Shining Lands: Vast plains of volcanic glass formed during
the Destruction out of the deserts of Aurim. Home to the Glass
Sailors.
Steamwalls: A range of volcanic mountains
in the east of Southern Hosk, on the Indanalis coast.
Suluk: The southernmost of the Rainward
kingdoms.
Syldar: A marshy land peopled by primitive
fishing tribes.
Taladas: A continent on the northern
hemisphere of the world of Krynn.
The
Tamire: A vast stretch of grassland and steppes, covering
much of Northern Hosk.
Thenol: A human realm in Southern Hosk,
ruled by evil priests and necromancers.
Thumar: The northernmost of the Rainward
kingdoms.
Tiderun: A shallow strait running
east-west across the middle of Hosk. Also called the Run.
Ull: A Rainward kingdom, composed of two
close-set islands, called Greater and Lesser Ull.
People and Cultures
Akistah: A strong rice wine brewed in the
Rainward Islands.
Alan-atu: A minor tribe of the
Tamire.
Boyla: The prince of the Uigan, highest
lord of all the Tamire.
Cha’asii: A small, reclusive race of
aboriginal elves in the jungles of Neron.
Churqa: A small, agile skiff used by the
Glass Sailors.
The
Faceless Brethren: A band of evil wizards and priests
dedicated to bringing about the rebirth of Maladar the
Faceless.
Fianawar: A hardy race of dwarves who
dwell among the Steamwall Mountains.
Garlath: A minoi liquor, distilled from mold.
Glass
Sailors: Mysterious, masked nomads who sail upon the
Shining Lands in boats built to glide across glass.
Hosk’i
imou merkitsa: Clans of barbaric elves native to the
Dreaming Green. Also simply known as the merkitsa.
Ice
People: Tribes of humans who rove across the Panak
wastes.
Kazar: A nation of barbarians native to
the Tamire, all but exterminated by the Uigan.
Khot: A minotaur obscenity, often used by
soldiers of the League.
Krenaz
Bur: Thick fog that shrouds the Rainward Isles, beyond
which the islanders believe lies the afterlife.
Purgi: A minor tribe of the Tamire.
Serai: An encampment of the Glass Sailors,
where they engage in trade.
Shivis: A board game popular in the
Imperial League; also used by the minotaurs as a tactical
tool.
Shuk: A curved Uigan saber.
Silvanaes: An elf people of Southern Hosk,
descended from survivors of an ill-fated expedition from
Ansalon.
Talga: A scimitar commonly wielded in the
Rainward Isles.
Tchakkir: A healer and wise woman among
the Glass Sailors.
Tegin: A Uigan clan-lord, answerable only
to the Boyla.
Tenach: A warrior sworn to protect and
serve a Uigan lord.
Tokhu: A gathering of the Rainward kings,
often using magic.
Uigan: A powerful people of horse-riding
nomads, native to the Tamire.
Utanka: A children’s game among the
Uigan.
Xogat: A type of ship used by the Glass
Sailors; crewed by twenty men.
Yagrut: A Uigan profanity.
Zarlakanquistorphentilgormushandoloi:
Minoi flying ships, lifted by sacks of
hot air.
Creatures
Akitu-shai: An ancient, degenerate race of
Neron. They have bulbous, hairless heads and masses of tentacles
where their mouths should be, and can force their way into people’s
thoughts. Also called the yaggol and
the Crawling Maws.
At-khorakha: A tribe of hobgoblins who
dwell in the ruins of Sha Moku.
Bak-su-chag: A massive, wormlike creature
that dwells beneath the ruins of Aurim.
Charvat: A giant lizard of the Tamire; a
predator and nuisance to the Uigan.
Disir: A race of slime-covered,
thick-shelled humanoids who dwell in caves beneath the Rainward
Isles.
Gloombat: A blind, albino bat found
beneath the Bilo Columns, renowned for the viciousness of its
bite.
Kheten
Voi: Large statues animated by magic, for use in warfare
by the people of Aurim. Also known as nala’ini among the elves, Gulmat in the League, and Ghelim in the Rainward Isles.
Kurshakur: Humanoids of living fire native
to Hitehkel; bitter enemies of the minoi. Commonly called fire minions.
Palgantothanyugarbascivashobori: Clockwork
birds used by the minoi to carry messages between colonies.
Skyfisher: A large, ugly carrion bird,
usually found among ruins and on battlefields.
Skysteed: The common name among the elves
for a hippogriff.
Takhansho: A ghost of Uigan folklore,
believed to be the spirit of a child who died before his first
birthday.
Vaka-te-nok: A burrowing creature with
many tentacles, found in the jungles of Neron.
Gods and Moons
Astar: The god of the elves, a hunter and
a bowman.
Bran: A god of the woodlands.
Chalva: A god of nature and animals.
Chomos: A god of death.
Erestem: The Queen of Darkness, now
slain.
Hith: A god of deceit and a great power of
evil in Taladas.
Jolith: A human war god, revered in the
League.
Jijin: The god of the Uigan, a warrior and
protector.
Khubak: A god of the sea and ships.
Lunis: The red moon, called Lunitari in
Ansalon.
Manith: A god of contemplation.
Mislaxa: A healing goddess known across
Taladas.
Morgash: A god of sickness and
decay.
Nuvis: The black moon, called Nuitari in
Ansalon.
Reorx: A god of the forge and patron of
dwarves and gnomes.
Sargas: The warrior-god of the
minotaurs.
Zai: A goddess of the sea and
storms.
History
Dread
Winter: The troubled times immediately prior to the Second
Destruction, when much of Taladas was covered in snow and
ice.
First
Destruction: Taladan term for the Cataclysm, when the gods
rained fire upon Krynn. Also called the Great Destruction.
Godless
Night: The years after the Second Destruction, during
which both gods and magic vanished from the face of Krynn.
Second
Destruction: The Second Cataclysm, caused by the Chaos
War.